About Me

I build shader-driven real-time interactive systems for XR and installations—primarily with Unreal Engine, TouchDesigner, HLSL/GLSL, and Python tooling, often integrating sensors/robot control.

My art and research trace the political economy of images: the inflation of beauty as perfection becomes costless to produce, and the ways compression, automation, and distribution shape what we see and believe.

Currently expanding into WebGPU/WebXR and Unreal C++.

Based between New York and virtual spaces.

Get in Touch

I'm always interested in collaborating on exciting projects or discussing technical art challenges.