Work
Installations and live events for public spaces, and self-directed work.
Sensor-driven systems05
Depth cameras, LiDAR and hardware controls driving live graphics, holding calibration, latency and sync across multi-week deployments.
Generative graphics03
Procedural and simulation work at production scale, where the system has to keep making good pictures long after it leaves my machine.
XR and web03
Headsets and browsers, where the frame budget belongs to someone else’s hardware.









