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2023 · parts carried into Ankh: Unveiled, 2024 · Performance · Generative

Nicole Moudaber

A procedural character system in Houdini. One goddess avatar, many variants, with mocap-driven snake simulation, for a techno DJ's stage show.

A Medusa avatar for a stage show, standing in for Nicole herself: a figure of female power drawn from Greek myth and science fiction, driven by motion capture. The client needed variations, so the character was built as a system rather than as an asset.

The system

The goddess is generated procedurally in Houdini. The snake hair is a simulation per mocap take, cached to Alembic, with controllers to switch takes and export the cache.

Shaders were authored twice, Redshift for the offline renders and Unreal for the real-time path.

Snake hair simulation testSnake hair stiffness variation
Houdini procedural character setup
The Houdini setup behind the character and its variants.

With the project on schedule, the art director and I added a dancer built from the same setup, with scales added for a snake-like element.

Dancer variant render
The dancer variant.
Role
3D designer. Procedural character system, simulation, shaders
Built with
Houdini · Redshift · Unreal Engine · motion capture
For
Nicole Moudaber, live show visuals
Studio
Volvox Labs

Gallery

Nicole Moudaber, image 1
Nicole Moudaber, image 2
Nicole Moudaber, image 3
Nicole Moudaber, image 4
Nicole Moudaber, image 5
Tools
Houdini · Redshift · Unreal Engine · Mocap