Nicole Moudaber
Immersive Visual Content for DJ Performance
Project Video
Overview
I worked as a 3D designer at VolvoxLabs and completed a project involving creating immersive 3D visual content for Nicole Moudaber, a world-class techno DJ and producer.
Our team developed a massive library of content and edited an epic piece to be played back during Nicole's DJ night.
Project Breakdown
My role in this project is creating character assets with integrated mocap animation, and preparing them for rendering in both Redshift and Unreal Engine.
My goals were as follows:
- Create a procedural character design system in Houdini and make variations based on client’s needs
- Create a loop animation and simulations for Medusa’s snake hairs based on each mocap
- Build controllers for quick switching mocaps and export simulations as .abc file in Houdini
- Create procedural shaders in both Redshift and Unreal Engine


R&Ds


Variation - The Dancer
As the project remained on schedule, the art director and I decided to add a dancer model to the main goddess avatar that represents Nicole. I used the same setup and added some scales to give it a snake-like element.

Gallery





Technical Details
- Tools Used
- HoudiniUnreal Engine 5PythonWebGPU
- Category
- live performance