Mesa
Moving Image Commission for Mesa City Hall
Project Video
Overview
For the opening of the newly built City Hall in Mesa, Arizona, our team was commissioned to create a moving-image habitat inspired by the landscapes and nature surrounding the city. The piece guides viewers through a journey of eons — geological time compressed into a slow procession of forms.



A landscape that runs on geological time — eons of erosion, sedimentation, and bloom compressed into a slow procession of forms.
Pipeline
The piece is grounded in the actual terrain around Mesa. The team built a procedural pipeline that takes real satellite data, derives landscape geometry from it, and drives the final Unreal render through a custom material library — so each playback session is unique while remaining tied to the place itself.
Source → geometry
The first tile is real Mesa-area satellite imagery — the topography of the land surrounding the City Hall. The following tiles are landscape geometries derived from that source via the Gaea Houdini plugin — heightfield erosion, sedimentation, and flow simulation tuned to match the desert-mesa character of the site.

Render → animation
The final image is driven by a custom Unreal Landscape Material Pack I built: bespoke shaders, procedural geographic animations, and runtime parameters authored to keep a consistent look across the loop while the underlying geometry varies per session.

Variations
A walkthrough of stills from across the loop. Each frame lives somewhere on the journey from raw geological form to fully rendered habitat.





Credits
- Commissioned by: City of Mesa, Arizona
- Creative Direction: Kamil Nawratil
- Art Director / Houdini Art: Pas Nontananadh
- UE Artist: Wenyi Zhang
- Houdini Artist: Boning Li
- AI Artist: Preto HF
- Photography: Jialong Xu
- Video: Faith Povov
Gallery




