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2024 · Installation · Generative

Mesa

Photoreal real-time landscapes for Mesa City Hall's media wall, grown from real satellite terrain through Gaea, Houdini, and Unreal.

For the opening of Mesa's new City Hall, a moving-image habitat inspired by the landscape around the city. It is built from the real terrain data of that landscape.

Mesa City Hall, installation view 1Mesa City Hall, installation view 2Mesa City Hall, installation view 3

A landscape that runs on geological time: eons of erosion, sedimentation, and bloom compressed into a slow procession of forms.

Getting the terrain in at full fidelity

Satellite data for the ground around the City Hall goes through the Gaea Houdini plugin, which erodes and weathers it into the desert-mesa character of the site.

Mesa-area satellite map and Gaea-derived landscape geometries
Mesa-area satellite imagery, and the landscape geometries derived from it through Gaea.

The problem is what happens next. A terrain carrying that much detail is far too heavy to hand to Unreal as geometry, and decimating it to something shippable throws away exactly the erosion detail the piece is about.

So it does not travel as geometry. The Houdini heightfield is exported as a texture and rebuilt inside Unreal through dynamic tessellation and Nanite, at whatever density the camera needs. The camera can sit close enough to read a single eroded channel and pull back to the whole range without the image coming apart.

A high-resolution terrain rendered in Unreal Engine through dynamic tessellation
Terrain heightfield rendered in Unreal through dynamic tessellation.

My part sits on top: a custom Unreal Landscape Material Pack of shaders and procedural geographic animation, parameterised so one look survives geometry that is different every session.

Custom Unreal Landscape Material Pack showing shaders and procedural animations
The Unreal Landscape Material Pack.

Variations

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Role
Unreal artist. Landscape material pack, render pipeline
Built with
Unreal Engine · Houdini · Gaea · ComfyUI
Where
Mesa City Hall media wall, Mesa, Arizona
Commissioned by
City of Mesa, Arizona
Team
Creative direction, Kamil Nawratil · Art direction and Houdini, Pas Nontananadh · Houdini, Boning Li · AI, Preto HF · Photography, Jialong Xu · Video, Faith Povov
Tools
Unreal Engine · Houdini · Comfy UI