Mesa

UE Artist

Moving Image Commission for Mesa City Hall

InstallationGenerative

Project Video

Overview

For the opening of the newly built City Hall in Mesa, Arizona, our team was commissioned to create a moving-image habitat inspired by the landscapes and nature surrounding the city. The piece guides viewers through a journey of eons — geological time compressed into a slow procession of forms.

Mesa City Hall — installation view 1Mesa City Hall — installation view 2Mesa City Hall — installation view 3

A landscape that runs on geological time — eons of erosion, sedimentation, and bloom compressed into a slow procession of forms.

Pipeline

The piece is grounded in the actual terrain around Mesa. The team built a procedural pipeline that takes real satellite data, derives landscape geometry from it, and drives the final Unreal render through a custom material library — so each playback session is unique while remaining tied to the place itself.

Source → geometry

The first tile is real Mesa-area satellite imagery — the topography of the land surrounding the City Hall. The following tiles are landscape geometries derived from that source via the Gaea Houdini plugin — heightfield erosion, sedimentation, and flow simulation tuned to match the desert-mesa character of the site.

Mesa-area satellite map and Gaea-derived landscape geometries
8K daynamic tessellation rendered in Unreal Engine
8K daynamic tessellation rendered in Unreal Engine

Render → animation

The final image is driven by a custom Unreal Landscape Material Pack I built: bespoke shaders, procedural geographic animations, and runtime parameters authored to keep a consistent look across the loop while the underlying geometry varies per session.

Custom Unreal Landscape Material Pack — shaders and procedural animations

Variations

A walkthrough of stills from across the loop. Each frame lives somewhere on the journey from raw geological form to fully rendered habitat.

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Credits

  • Commissioned by: City of Mesa, Arizona
  • Creative Direction: Kamil Nawratil
  • Art Director / Houdini Art: Pas Nontananadh
  • UE Artist: Wenyi Zhang
  • Houdini Artist: Boning Li
  • AI Artist: Preto HF
  • Photography: Jialong Xu
  • Video: Faith Povov

Gallery

Mesa - Image 1
Mesa - Image 2
Mesa - Image 3
Mesa - Image 4
Mesa - Image 5

Tools

Unreal EngineHoudiniComfy UI