Journey Into Self

A Meta Quest VR experience on identity and self-reflection.

Year
2023–2024
Type
VR · Interactive
Tools
Unreal Engine · Meta Quest · Real-time shaders
Shown
SIFF XR 2024 Official Selection · AIXR XR Awards Finalist

The viewer walks beside Anne through her life, meeting her at different ages. The piece borrows from cognitive science to take a self apart and put it back together, and leaves the viewer a structure to build their own story in.

A spiral gallery of four spherical layers, where time, emotion and belief take visible form. Seven spheres float in it, each a portal to a moment from Anne's life: a beach at dusk, a snowfall forest, a quiet bench. The viewer's choices decide what each one opens onto.

Spiral gallery, floating spheres in the voidSelf-space, reactive sphere interaction
Beach vignetteSnow forest vignette

Backstage and the theatre

Behind the gallery, a backstage level of sound-reactive ceiling pieces holds the feelings the memories don't show. The journey ends in a theatre around a pond, where every character met along the way turns out to be part of the same self.

Theater, central pond and floating rock
The theatre, a central pond and floating rock, where the piece ends.
Role
VFX artist. Atmospheric and environmental FX, portal and transition effects, reactive shaders, mobile-VR optimization
Built with
Unreal Engine · Meta Quest · real-time shaders
Shown at
SIFF XR 2024, official selection, Me and Myself, PUSH Art Center, Shanghai
Runtime
~15 min
Awards
AIXR XR Awards 2025 finalist, experimental story formats · Graphis Gold Award 2024 for the project poster
Team
YYY.MARFA. Director, Chloe Gao · Executive producer and screenwriter, Congyun (Mu Ming) Gu · Interaction and software, Simi · Technical art and sound, Marcel · Visual design, Xindi Xu and Mingxuan Shen · Scene design, Junling
More
inmarfa.xyz · AIXR finalists

Gallery

Journey Into Self, image 1
Journey Into Self, image 2
Journey Into Self, image 3
Journey Into Self, image 4
Journey Into Self, image 5