Astral Twin

Generative visuals driven by live industrial-robot motion on a large LED wall. Six editions, 2023–2026; on the later ones I also authored and ran the motion.

Role
Creative technologist
Year
2023–2026 · six editions
Type
Installation · Robotics · Generative
Tools
TouchDesigner · GLSL · POPs · Motion-Core · Python
Shown
Sónar+D · OFFF Barcelona · OFFF Montreal

Astral Twin is a robotic audiovisual installation about the tension and harmony between human-coded logic and machine-emergent behaviour. The LED wall behind the arms works as a membrane between the mechanical and the virtual, turning their motion into shifting light, colour and form. Six editions, 2023–2026.

Six editions

EditionsVisualsRobotsMy role
12 Franklin (private), OFFF Montreal, We Belong Here · BrooklynGLSL fluidKUKA, then UFactory 850 (UF850) — motion authored elsewhere, recorded off the armgenerative visuals
OFFF Barcelona, Vibecon, Sónar+DPOPs + GLSL particles2–4× UF850 — Motion-Corevisuals (with Pasakorn Nontananadh) + robot pipeline

From the first edition the arm drove the fluid: its motion set emission, injection and where the brush sat on the canvas, read through a twin of the arm that later became TD Robot Control.

What changed across the six is which end of that link I owned. On the first three the motion arrived already finished: authored in Grasshopper on the KUKA, then recorded on the arms themselves and looped. By the particle editions I had built Motion-Core and was authoring the motion in Blender with my own addon, validating it and commanding the arms as well as reading them.

At Sónar+D the arms ran a playlist of eight scenes: Birth, Solo, Synced, Poke, Line, Donut, Final and Reset.

Sónar+D, Barcelona. The piece running in the courtyard.
An arm reaching into a dense blue and magenta particle field on the studio LED wall, with an operator screen showing the same field
Close on the wall, and the same rig running in the studio.
OFFF Barcelona. The four-arm edition, on a tower rather than a wall.
The fluid era. OFFF Montreal, left, and We Belong Here in Brooklyn.
Role
Creative technologist. Generative visuals across all six editions (the particle editions with Pasakorn Nontananadh), and the robot-motion pipeline on the particle editions
Built with
TouchDesigner · GLSL · POPs · Motion-Core · large-format LED
Shown at
12 Franklin · OFFF Montreal · We Belong Here, Brooklyn · OFFF Barcelona · Vibecon · Sónar+D
Studio
Volvox Labs
Creative direction
Kamil Nawratil
Media architecture
Michael Schneider
Spatial aesthetics
Zyia Zhang
Technical direction
Javier Cruz, also generative audio
Creative technology
with Matt Ross and Ben Forest
Design and robotics
Kiril Bejoulev, computational design
Production
Gilad Dor; Webb Hunt, production assist and video edit
AV
Crossfire

Gallery

Astral Twin, image 1
Astral Twin, image 2
Astral Twin, image 3
Astral Twin, image 4
Astral Twin, image 5
Astral Twin, image 6
Astral Twin, image 7
Astral Twin, image 8
Astral Twin, image 9
Astral Twin, image 10