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2026 · active · Robotics · Tool

xArm Blender Animation

A Blender addon that rigs an industrial arm the way an animator expects, and flags any take the hardware could not survive before export.

An animator thinks in keyframes and a controller takes joint angles. This is the thing in between.

The rig

The arm comes in as a Blender rig with three control modes: Full FK for posing joints directly, Full IK for dragging the tool where you want it, and a hybrid for holding some joints while solving the rest.

The base transform is set in millimetres to where the arm is bolted: this one sits at Z 1227.3 mm, rotated −90° and 90°. The rig must match the physical mount.

Blender showing two robot arms rigged in front of a reconstructed stone archway, with the addon panel listing mode, follow mode and base transform
Two UFactory 850 (UF850) arms rigged into the Sónar venue, reconstructed in Blender.

One arm can also follow another's tool point. Follow Leader TCP makes the second robot track the first, so a two-arm move is authored once and stays in step by construction.

Full IK, the inverted arm following the leader.

Validation before export

Blender will happily animate a joint through any angle in a frame. The robot will not. So the addon checks the take against the profile before anything leaves: joint limits, joint speed against a 180 deg/s reference, and tool speed against a TCP ceiling, here 1000 mm/s.

Violations are written back onto the timeline as markers, so a failure is a frame you can jump to rather than a number in a log.

The addon's validation panel showing FPS, frame range, joint speed warning percentage and TCP limit
The validation panel. Frame range, joint-speed warning, TCP limit.

Export reports what it measured:

Export report reading peak TCP speed 571.2 mm/s against a limit of 1000 mm/s
The export report: peak TCP 571.2 mm/s against 1000.

What leaves Blender

A single take bakes to joint CSV. A whole show exports as a scene bundle: the clips, a metadata file, and the environment as a collision URDF. That is what Motion-Core imports and re-checks in simulation before it drives anything.

The addon can also play a CSV straight to a connected arm, which is how a move gets sanity-checked on real hardware without the rest of the stack running.

Role
Creator and sole engineer
Built with
Blender · Python · xArm SDK
Robot
UF850
Used on
Astral Twin, at OFFF Barcelona, Vibecon and Sónar+D
Feeds
Motion-Core and TD Robot Control
Sibling
Houdini Robot Toolkit, the curve-driven route to the same joint CSV
Source
Company-owned and private. This page describes architecture and engineering decisions, not implementation.
Tools
Blender · Python · xArm SDK · UF850